function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(47)
	Spawn_0:SetPosY(4.1)
	Spawn_0:SetPosZ(32)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(52)
	Spawn_1:SetPosY(4)
	Spawn_1:SetPosZ(36)
	Spawn_1:SetName("Spawn-Lower")
	environment:AddSpawn(Spawn_1)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(39)
	Spawn_2:SetPosY(4)
	Spawn_2:SetPosZ(43)
	Spawn_2:SetName("Spawn-Cargo")
	environment:AddSpawn(Spawn_2)

	Actor_6 = ActorObjectInfo(6)
	Actor_6:SetRenderType(1)
	Actor_6.HitPowerOnTouch = -1
	Actor_6.ExcludeFromNavMesh = false
	Actor_6.DisplayDesc.ModelId = 0
	Actor_6.DisplayDesc.ModelName = "Worlds/Colozen/Grids/SSastaroth/Boat1-TheBrig.osgb"
	Actor_6.DisplayDesc.Outfit = ""
	Actor_6.DisplayDesc.Weapon = ""
	Actor_6.DisplayDesc.Mode = ""
	Actor_6.DisplayDesc.UseLight = true
	Actor_6.DisplayDesc.CastShadow = true
	Actor_6.DisplayDesc.ColorR = 1
	Actor_6.DisplayDesc.ColorG = 1
	Actor_6.DisplayDesc.ColorB = 1
	Actor_6.DisplayDesc.ColorA = 1
	Actor_6.DisplayDesc.TransX = 0
	Actor_6.DisplayDesc.TransY = 0
	Actor_6.DisplayDesc.TransZ = 0
	Actor_6.DisplayDesc.ScaleX = 1
	Actor_6.DisplayDesc.ScaleY = 1
	Actor_6.DisplayDesc.ScaleZ = 1
	Actor_6.DisplayDesc.RotX = 0
	Actor_6.DisplayDesc.RotY = 0
	Actor_6.DisplayDesc.RotZ = 0
	Actor_6:SetModelState(2)
	Actor_6.DisplayDesc.UseBillboard = false
	Actor_6.PhysicDesc.Pos.X = 0
	Actor_6.PhysicDesc.Pos.Y = 0
	Actor_6.PhysicDesc.Pos.Z = 0
	Actor_6.PhysicDesc.Pos.Rotation = 0
	Actor_6.PhysicDesc.Density = 1
	Actor_6.PhysicDesc.Collidable = true
	Actor_6.PhysicDesc.SizeX = 1
	Actor_6.PhysicDesc.SizeY = 1
	Actor_6.PhysicDesc.SizeZ = 1
	Actor_6.PhysicDesc.AllowFreeMove = true
	Actor_6.PhysicDesc.Filename = "Worlds/Colozen/Grids/SSastaroth/Boat1-TheBrig.phy"
	Actor_6:SetPhysicalActorType(1)
	Actor_6:SetPhysicalShape(5)
	Actor_6.ExtraInfo.Name = ""
	Actor_6.ExtraInfo.NameColorR = 1
	Actor_6.ExtraInfo.NameColorG = 1
	Actor_6.ExtraInfo.NameColorB = 1
	Actor_6.ExtraInfo.Display = false
	Actor_6.LifeInfo.Display = false
	Actor_6H = ActorHandler(Actor_6)
	environment:AddActorObject(Actor_6H)

	Trigger_1_info = TriggerInfo(1, "Exit-LowerDeck", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 8, 2, true)
	Trigger_1:SetPosition(53.5, 4, 36)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("SSAstaroth-LowerDeck")
	Trigger_1_act1:SetSpawning(9)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "Exit-Cargo", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 2, 8, 1, true)
	Trigger_2:SetPosition(39, 4, 44.5)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("SSAstaroth-Cargo")
	Trigger_2_act1:SetSpawning(2)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

end
